![]() But there’s a lot of city-building involved in building up a decent war machine. Most buildy-fighty games gravitate towards one end of this spectrum or the other, which makes Warlords stand out for sitting right in the middle. Then at the other end of the scale, you’ve perhaps got ye olde Caesar III and company, which are city builders through and through, and only truly have a military component in order to add hurdles to economic challenges. At one end you’ve got stuff like Company Of Heroes, where you make a couple of token buildings, purely as strategic anchors for the fighting that the game is actually about. Imagine a sliding scale containing all games which include both making a town of some kind, and fighting. To me at least, the series is back at the top of its very slightly wonky form. But the bottom line is that I’ve found at least as much pleasure in playing it, as my 17 year-old self did with Stronghold in 2001. The answer is that I’ve had lots of fun with it! There are some caveats to go with that, sure. Instead, I’m going to review Warstrong: Lordhold as if it exists in blissful isolation from any of its bucket-helmeted elder brothers, and just say how much fun I’ve had with it. As such, this review of Stronghold: Warlords could easily get swallowed up in a long, dull attempt to compare it to every one of its predecessors, identifying which of their various features it does or does not retain, and then agonising over where among them to rank it. It had approximately two and a half million sequels, each of which was either equally ace, or a bin fire, depending on who you ask. They are about attacking and defending castles, and the 2001 original was pretty great. If your sphere of PC game tastes includes either of the words “medieval” or “RTS”, you probably know the Stronghold games. Scheduled for release via Steam on September 29th, players can find out more about Stronghold: Warlords by visiting the game’s official website: For even more gaming news, click right HERE.Stronghold: Warlords offers castle-based fun on a par with the series' original outing in 2001, but it's perhaps putting a little too much weight in its ambitions as a multiplayer game. This will allow the Stronghold community to create recreations of historic citadels, and upload custom maps and scenarios from day one. The game will be playable across multiplayer using Steam, as well as launching with full Steam Workshop support. The September 29th release date will be a worldwide simultaneous digital release on Steam. Upgrading them to unlock more powerful castles, armies and perks, Warlords can be used to boost your economy or crush opponents entirely with a decisive pincer movement. Once captured players can team up with these characters, all of whom have their own unique archetype and abilities, to outnumber and encircle rival players. Multiplayer will also feature the game’s new Warlord mechanic, with smaller AI-powered castles dotted around the battlefield that can be conquered through force or diplomacy. ![]() Nick Tannahill, Marketing Director at Firefly Studios Then later during a siege that player could control defensive units like Fire Lancers and Archers, while the other triggers castle traps and puts out fires. For instance, in co-op one player could handle the economy from the start while the other builds up an army. Multiplayer will include the ability to play in teams with friends and against the AI, but also the option to control a single castle cooperatively. At launch Stronghold: Warlords will include full multiplayer functionality, support for AI opponents and a unique co-op mode allowing two players to work together building, defending and besieging from the same castle.
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