![]() Now you can train clansman to become warriors for the price of some resources but beware clansman will collect resources too from time to time (Less resources for less clansman). These parts together made an excellent experience. I think this is a good set up and the rest is easy to learn. Resting improves moral, heals wounded heroes but it takes time and consumes food. You can still use them but they are really weakened. I forgot that in battle defeated heroes need recovery time except on easy difficulty (And more on hard). ![]() It is a cruel situation and as leader you have to make harsh decisions or let others pay the price. Your decisions mostly have consequences and you can gain or lose heroes, food, moral and people too. There are random and scripted events where you have to made decisions. There is a moral rating system and this will be also with benefits and penalties. Starvation is a thing and more people need more food. It is harsh decision making between level up and buying more food. You get those for defeating enemies and some events. You travel through the lands with them and must get food and this is also bought with renown points. You are the leader of a clan / caravan and must protect its people. Some say it is similar to the classic “The Oregon Trail” but I think this is not familiar anymore. Each character can level up, learn abilities and improve the stats a bit. It gives depth and some tactical options. The possible damage output is lowered from 10 to 8 for the damaged character. This is 9-7 = 2 damage and with this health is 10-2= 8. Lets say attack power 9 against armor 7 with 10 health. Health is also attack power and this is an interesting concept. Be careful! This is dangerous when you have spared the most powerful enemies until the end. When the enemy has 8 it will be 16 before the same characters turn. Example you have 6 characters so after 12 turns it is your same characters turn again. Each side has alternating turns no mater the numbers except one is down to the last man standing. You are in control of up to 6 characters per battle. ![]() It is turn based but not with a speed attribute. Game play: Firstly the strategic RPG parts. You have the option to import your save from the first game and take all decisions, characters, items and resources with you. I enjoyed the stories and the characters have grown on me as I lead and protected them. Especially if you try to safe as many people as possible and also keep them fed and in high morals. Like the prequel it will be a struggle to survive. Maybe the capital of Aberrang where the human king resides is safe enough. There is even a darker possibility on the horizon that the Dredge are also on the run from something worse but nothing is sure. The Dredge will continue to overrun the continent and you have to continue your journey with the survivors to a safe place. The city of Boersgard is save for a while but cant be defended against the sheer numbers of Dredge. You have lead your Clan of survivors through a lot of struggles of the prequel and have defeated Bellower but with a harsh price. Story: The northern lands of Varl (Giants) and Humans have been overrun by the Dredge (Humans made of stone). The world is inspired by Nordic aka Viking culture and mythology. Also the art style, soundtrack and graphics are unique and enhance the immersion. The mixture of this made a challenging gameplay with lot of hard decision. It is a mixture of a strategic RPG and survival management. You get the strengths of the first game and some good additions I will describe below. You get the strengths of the first game and some good additions I will Like every good sequel it does what the prequel did and improved it. Like every good sequel it does what the prequel did and improved it.
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